![]() also the format that those IRE MUD Maps use does not include room descriptions as those MUDs use an out-of-band protocol to provide them and the room vnums, and the latter are NOT hidden from the players unlike a certain other MUD we are talking about here. ![]() Copy and paste both of these boxes into a single script. This is used on Achaea (and possibly other IREs) to enemy groups of people at a time, especially based off a party call of (Party): Leader says, 'Enemies: person, person, person. Short Description: API is included in the script. Code Must be saved in your mudlet 'Scripts' Profile. Short Description: Log either specific text or log a section of a mudlet session. click on Import button (located on the top toolbar) select MAG.xml as import file (you will need to download and extract ZIP file first) close Script Editor window. because the showhelp function parses the user supplied argument, the scripts so-called 'help file' needs to have the same singular title as the requested argument. Create a folder named 'Preview Images' in the folder your client indicates using your computers file explorer program. making the Mudlet3970 fix in the script broke map help config. ![]() I made a guest post on that yesterday or a few days ago and it's still not approved in regards to map conversion.Īs a (former, now too busy coding Mudlet to MUD much) WoTMUD player I should perhaps remind Vadim that that the "Download latest map provided by your MUD:" button/option is specific (and hard-coded) into the C++ source code to work with IRE Muds (specifically Achaea, Aetolia, Imperian and Lusternia) only and does not appear for other MUDs. Enter the command 'lua getMudletHomeDir ()' into your client. The window will create itself and size itself to match the image and, if needed, resize to still fit on the screen. Changes to the original are many, but the resulting changes are few. Vadi wrote:Btw, to import a map, you just press the load button. Must be saved in your mudlet 'Scripts' Profile.
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