![]() ![]() It reminds me (in more ways than one) of a perfect blend between the serious Dragon Age series and the humorous Fable series. There hasn’t been a full overhaul on the visuals, but the art style being mildly cartoonish, still holds up pretty well. It’s only slightly enhanced however, with some of the resolution being cleaned up and shadows made darker and more dramatic. That about sums up the original version, so let’s see what’s different with Kingdoms of Amalur: Re-Reckoning.įor starters, the graphics have been updated. Once you get more leveled up and can string together long chains of combos, attacking enemies can look like a beautifully choreographed dance. This makes the combat simple, yet highly satisfying. However, the controls are responsive and the moves have a lot of style and flourish. The combat is fairly basic for the most part and features a lot of the same moves you’ve seen before: run, dodge, block, attack, charged attack, and special attacks. Try as I might, I can’t seem to break away from the allure of the Rogue/Mage character, but that’s just my personal preference. Much like the world renowned Elder Scrolls games, you can start off with one class, but adjust your skillset along the way to match your preferred playstyle. This is what makes Kingdoms of Amalur: Reckoning truly special. Each class has twenty-two abilities within each tree and you’re not locked in to one specific class for the rest of the game. You’ll also be able to choose one of three class types at the start, Warrior, Rogue, or Mage, but this is where the game becomes really fun. Gadflow, leader of the treacherous Tuatha. You have lost all of your memory, so he briefly informs you of a war between the immortal Winter Fae (elves) and the races of humans across Amalur, known as the Crystal War. The well’s creator, a gnome by the name of Fomorous Hugues, revels in the fact that his experiment has finally worked. You start off as a corpse who is brought back to life by a mysterious underground artifact known as the Well of Souls. For the newcomers, I’ll quickly summarize the premise. The resulting product is… a bit of a mixed bag.įans of the original will be delighted by the wave of nostalgia that hits you the moment you start the adventure and hear its classic score. In typical THQ fashion, they have re-released the game under a clever reworking of the original title: Kingdoms of Amalur: Re-Reckoning. Then along came THQ Nordic, who acquired the rights and saved the game from be forgotten into obscurity. I had hopes it would become the next big franchise, but it seemed it wasn’t meant to be. This shocked and devastated me, as I was a huge fan of the game and had become fully captivated by its rich world and lore. Kingdoms of Amalur: Reckoning was originally released back in 2012 and despite favorable reviews, it was the only game to be released from developer 38 Studios before they filed for bankruptcy.
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